Methods of Contextualising Week 02
Methods of Contextualising Week 01
Draft 01 What’s unexpected about this thing you just made? While working in TouchDesigner, I experienced a striking sense of “loss of control.” Unlike Adobe software, where I am accustomed to precisely manipulating outcomes, TouchDesigner required me to collaborate with algorithms, adjusting parameters iteratively to approximate the weathering process of stone inscriptions. This unpredictability, while […]
Methods of iterating week3
Draft 03 Inquiry In my previous iterations, I emphasized that digital tools are not merely cultural “storage devices” but active agents in reinterpreting and reconstructing memory. By following pre-defined constraints rather than subjective choice, they construct an alternative framework for shaping memory—one that appears neutral yet remains influenced by its constraints. Pierre Nora (1989, p.13) […]
Methods of iterating week2
Draft 02 Introduction Inspired by a reference work that applies glitch art to medieval scripts, I explored how to use TouchDesigner’s TOP components to simulate the weathering and transformation of the Chinese character “伪” through iterative experimentation. Drawing on Pierre Nora’s “lieux de mémoire” (sites of memory) theory, I investigated how digital tools can act […]